What Is The Sandbox (SAND)?


The Sandbox was launched in 2011 by Pixowl, an academic research group based in the MSc in Computer Science at EPFL and business school at Lausanne.

The group’s main goal was to create a virtual world, or metaverse, where anyone could participate and earn income.

The Sandbox is a blockchain-based virtual world allowing anyone to create, build, buy and sell digital assets in the form of a game. By combining the powers of decentralized autonomous organizations (DAO) and non-fungible tokens (NFTs), the Sandbox creates a decentralized marketplace for digital goods produced on this platform.


A decentralized world or state of affairs is one in which the governance and ownership of assets across a distributed network are collectively managed without the intervention of authority. In this way, a virtual world can be seen as an attempt to create a stateless society.

Can you tell me the first time you heard about decentralized autonomous organizations? For many, it was when Ethereum (ETH) was launched in 2015. It was an interesting idea, but to me, it seemed like something that should be done with smart contracts and blockchain technology. And so I set up my own decentralized autonomous organization (DAO) to explore these concepts further.

Being both a full-time employee at an established company, I had no choice but to work within their corporate structure. However, there were still several things that I wanted to do that were not possible within their legal framework (for example, creating my own cryptocurrency). So what I did was create a marketplace where people could buy and sell anything they wanted with the help of Blockchain technology – however, this turned out to be quite different from what most people thought they would get out of it. All of our products or services had some kind of “hot codes” or “hot tokens” involved in them – so you bought these tokens for your tokens and these tokens for your hot codes.

It took us about two years before we started making money from this experiment, and before that, it took us about two months before we started getting some traction on Kickstarter. But then it happened: we got listed on Apple’s app store! Next thing you know we’re winning awards for our products! In fact, when Etherparty was listed on Apple’s app store they gave us the award for best platform of its kind – who knew that there were other platforms out there like ours?!

The above is just one example of how far technology has come in the last few years – think back to when Satoshi Nakamoto created Bitcoin back in 2009! The next major breakthrough will be one where Blockchain technology will allow users and developers to create completely new interactions between users: physical escrow systems that allow people to buy more than just coffee at Starbucks; digital escrow systems that allow people to buy more than just coffee at Starbucks; digital escrows systems that allow people to create content and earn money from it; digital escrows systems that allow people to build apps and earn money from them; digital escrows systems based on Ethereum smart contracts.

The Sandbox’s Unique Quality

In his book, The Life of Pi, author Yann Martel describes a sort of vertical world that is played out on a vast network of interconnected virtual worlds. “The Internet,” he writes, “is not only the hypertext layer for all the information in the world but also the terrain on which this information is played out.”

This idea is growing rapidly in popularity, even among established institutions and enterprises. There have been several attempts to create virtual worlds within real-world spaces. These projects include Pangea (the first localized virtual world), Second Life (the most popular online world), Homeworld (a virtual reality game built by THQ Studios and Microsoft), EVE Online (a space combat game), and Star Trek Online (an MMORPG).

These projects are based on one fundamental idea: a sandbox environment where users can create their own worlds and share them with other players. In other words, they are designed to be similar to regular games such as World of Warcraft or Second Life; however, they will provide an entirely new gaming experience because they take advantage of current innovations in blockchain technology.

In this article, I will discuss why decentralized games are a good fit for decentralized networks and how Sandboxes can be used as a platform for launching decentralized games.

The DAO Model for Decentralized Autonomous Organizations

The DAO is an idea that has been around for a while but is starting to really take off. It allows decentralized autonomous organizations (DAOs) to function on a blockchain and allows the creation of “smart contracts” that can be used to execute distributed agreements without needing to be coded.

The Sandbox is an open-source project built by the Parsel Team, a group of developers from Google, that uses the Ethereum blockchain for its smart contract platform. The Sandbox is designed for use with Ethereum smart contracts, but the Parsel team hopes it will prove useful across other blockchains.

One of the interesting aspects of this model is that it gives you virtually unlimited control over your assets — you can have unlimited ownership (which makes sense as there are no limits on how many digital assets you can own), but also unlimited control over those assets themselves: they can be traded as if they were real-world ones, and if you want to hold them in real-life money, that can also be done!

This means you don’t have to worry about people stealing your assets or flooding your accounts with fake ones; what’s more, if you want to take control of them yourself, it doesn’t require any changes or hard forks in order for them to act according to your wishes. As long as all parties involved agree on how things should work out in the future, things should stay consistent and predictable.

The Sandbox uses Ethereum smart contracts (specifically Solidity) combined with ERC-20 tokens (ERC-20 tokens are ERC standard tokens based on Ethereum code). This means one token could represent SANDs and another could represent SANDs from another token — thus allowing people from different industries (or even cryptocurrency) to create their own frictionless ecosystems where value can be created and exchanged without needing permission or intermediaries. But what if we need a more traditional centralized model? A decentralized autonomous organization (DAO) might work here: DAO tokens would represent physical SANDs in a decentralized virtual world.

How to Buy and Sell Digital Assets on the Sandbox?

The Sandbox is a platform that allows users to create, buy, sell and develop digital assets using blockchain technology. The Sandbox is also the first decentralized system offering non-fungible tokens (NFTs) as payment.

The Sandbox puts users in control of their digital assets and allows them to earn or exchange NFTs without having to deal with the complexities of cryptocurrencies. The Sandbox is an open-source project built on Ethereum smart contracts, thus it can be accessed by anyone around the world.

In this post, we discuss some of the ways in which you can use the sandbox to buy and sell NFTs and how you can use it to build games.

What are NFTs?

NFTs, or non-fungible tokens (NFTs), are a form of a digital asset that represents an abstract idea or a digital object. They can be used to represent any sort of asset, from virtual objects and items in video games to concept art, music, and movies.

The most popular NFTs today are ERC20 tokens like Ethereum’s Ether and Bitcoin’s BTC. These tokens are currently the most liquid assets on the market. The value of these tokens is directly related to the price of ETH and BTC, which can fluctuate significantly.

But not all NFTs have been created equal — they come in all shapes and sizes, with different properties such as scarcity, uniqueness, and ownership.

What is a token? Let’s start by defining what a token isn’t: it isn’t just another “coin” in the cryptocurrency world (although that is super common too). Unlike other cryptocurrencies, NFTs don’t have an issuer or creator; instead, they are owned by people who use them for very specific purposes. The owners of these tokens essentially become their own issuer: if you buy an ERC20 token on your favorite exchange then you own it outright and there is no need for trust; if someone buys your ERC20 token from you then it goes into your wallet automatically without any involvement on your part (the same logic applies to other crypto assets). The real power behind NFT creation comes from their unique properties: they exist to serve a specific purpose in someone else’s economy (whereas coins exist purely as a payment medium) — but no one owns them yet!

With this simple definition we can get a sense of how these unique assets work:

• Ensure that ownership doesn’t depend on trust

• Make it easy for anyone to create new units (like money) without consent or regulation

• Have unique identities across the network with no links between peers or owners

In our case we want to use NFT-based games as currencies within our metaverse; anyone who wants to take their place inside the metaverse can buy them with our Sandbox coin (which you can read more about here). The Sandbox coin will serve as both the funding currency of our public blockchain and will also be used for sharding purposes. This means that each Sandbox game will have its own blockchain subblockchain which will be owned by only

Why Should You Care About NFTs?

The Metaverse was first imagined by the computer scientist J. Allen Hynek in the early 1960s. It is a decentralized system of interconnected virtual worlds, with each virtual world having its own unique set of rules and players, so that an individual player’s experience cannot be influenced by a single person or group of people.

The idea behind the Metaverse is that a person can interact with multiple different virtual worlds simultaneously, without having to buy real-world goods and services from a centralized source (such as McDonald’s). This enables a person to have more freedom of choice when it comes to how they spend their time – and it also creates much greater inclusiveness.

In other words: if you have multiple competing online game worlds on your computer, you can choose which one you want to play. If someone has created a virtual world where everyone is playing the exact same game, you are out of luck.

This contrasts with most games today that have only one or at most two options available to play: Game 1 vs Game 2 vs Game 3 – creating an impossible situation for anyone trying to make good decisions about which game they want to play next. NFTs are decentralized solutions for this problem – allowing players on different virtual worlds to trade or exchange value across different games without needing access to centralized exchanges or third parties.

When used in combination with other blockchain technologies such as Ethereum and EOS, NFTs create an entirely new type of decentralized system that allows users the choice of playing any number of different games while at the same time creating minimal volatility around the prices those games will sell for.


As I’ve tried to make clear, the metaverse is not just a different way of thinking about blockchain technology, but also a different way of thinking about development.

Blockchain technology can be used to build a decentralized world of virtual reality. It can be used to build the distributed economy or to give us the tools for decentralizing the finance system or creating an efficient, decentralized data storage space.

A lot of people talk about decentralization and what it means, but very few talk about how they are going to use it in their own projects and how they are going to use it in projects that will soon (or even already) come into existence. The best new thing about this is that now people can start using it in ways that aren’t yet possible with traditional technologies (I mean like real-world applications).

It’s worth mentioning that there is some confusion around what it means to give us the decentralized implementation of blockchain technologies. There are two ways in which we can think about decentralization; one is by giving users control over transactions and ownership of assets, and the other is by giving users real-world things like money (or property) and making sure those things are secure against theft and fraud.

In reality, though, most projects will use technology for both those two ends — either offering users control over transactions in some way or providing secure access to money/property/data/whatever. And if you look at projects such as Ethereum where developers focus on building their own systems for managing smart contracts — then you are almost certainly focusing on controlling transactions (and other assets) rather than on money/property/data security issues.

As we saw with Bitcoin last year, there was a lot of hype around what “decentralized applications” could do for everyone, but when people started looking at actual use cases — well… realized that those applications were still just centralized applications before they had even launched… This isn’t always an easy thing to deal with when you have developed something yourself; so while I think this is an exciting direction adoption has taken — don’t get too excited just yet!

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